![]() AMD's RDNA 3 architecture powers the RX 7000-series, with six desktop cards filling out the product stack. Nvidia's Ada Lovelace architecture powers its latest generation RTX 40-series, with new features like DLSS 3 Frame Generation - and for all RTX cards, Nvidia DLSS 3.5 Ray Reconstruction (which is only used in a few games so far). ![]() ![]() The tables and charts are now up to date. The results are all without enabling DLSS, FSR, or XeSS on the various cards, mind you.Īll the new Nvidia RTX 40-series Super parts have been added to the hierarchy - the RTX 4070 Super, RTX 4070 Ti Super, and RTX 4080 Super - as well as AMD's RX 7600 XT. Those of course require a ray tracing capable GPU so only AMD's RX 7000/6000-series, Intel's Arc, and Nvidia's RTX cards are present. Our full GPU hierarchy using traditional rendering (aka, rasterization) comes first, and below that we have our ray tracing GPU benchmarks hierarchy. All our recent reviews use the updated test PC, but our hierarchy continues to use the older PC - but the charts at the bottom of the page are from the new testbed. We're (still) retesting GPUs on a slightly revamped test suite, using a Core i9-13900K instead of a Core i9-12900K. There were many sleepless nights, but we've finally got all the updated numbers for the hierarchy ready. We had four new GPUs from Nvidia and AMD: The RTX 4070 Super, RTX 4070 Ti Super, RTX 4080 Super, and RX 7600 XT. The past month has been nuts as far as new GPUs go. Whether it's playing games, running artificial intelligence workloads like Stable Diffusion, or doing professional video editing, your graphics card typically plays the biggest role in determining performance - even the best CPUs for Gaming take a secondary role. Our stress testing capabilities just aren't anywhere close to truly ensuring what will be stable anymore, hell we were struggling with CPUs without boost, EIST, Speedshift or even C states.Our GPU benchmarks hierarchy ranks all the current and previous generation graphics cards by performance, and Tom's Hardware exhaustively benchmarks current and previous generation GPUs, including all of the best graphics cards. CPUs were fine to overclock before boost, EIST and other things, but nowadays it's not worth doing that and now on top of various boost states, chips also have P and E cores, that's just makes overclocking dead to me. I frankly just gave up on it, because instability was random, no software can really detect it, all RAM testing software has been absolute garbage that purpose and even if you end up with "stable" settings after week your computer may still randomly crash. I personally had the worst experience with RAM overclocking/undervolting. And back then cards like 650 Ti didn't even have any dynamic boost, so it just ran at fixed speed during gaming. I used to own a weird GTX 650 Ti, which was stable in Unigine benches, also stable in games, but for some reason started to crash in GTA 5 for a a while, but then at same settings it ran GTA 5 perfectly fine for hours with even higher clocks and same volts. Sometiems it's that easy, other times not so much.
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